Scripts are handy, they can make objects hop around or say things or give out items or even make YOUR avatar do actions.
I’m a Frankenscriptor i.e. I take bits and pieces of scripts and put them together… What I plan to do is take excerpts from the wiki to learn how to script, or at least get an idea of scripting... In what I call *Jacks speak* something very simple and low tech.
Starting off with the *Hello Avatar default script.*
Why am I doing this? To get a handle on something fairly important in Second Life that also might make SL a little more fun or frustrating.
First off we need to make a prim!
Click the ground and chose * Create * in the pie chart, you will have that handy wand as your curser so tap the ground and hopefully a box will appear on the ground.
Still in the Edit menu
Click the *More* button and then the *Contents* tab.
Click the *New Script* button and you will see what looks to be a note with lines on it.
If you right click that and choose *open* you will see the new default script.
default
{
state_entry()
{ llSay(0, "Hello, Avatar!");
} touch_start(integer total_number)
{ llSay(0, "Touched.");
}
}
Close out the edit menu and click the new prim with the default script and your box will *speak* to you.
Ahhh!! Well that was easy… let’s learn more about this tiny script.
If you notice a scripter tries their best to keep the scripts clean and easy to read.
So, in the above script you have...
an event.
Then a function.
And maybe another event.
Then another function.
(I have to get my scripts to show corectly on this web page)
Parts of a script: As I learn more I’m sure this list will grow!!
// used to comment about the script… like a little note for you to know what’s going on.
{ } these are brackets; they encase the codes that are in scripts.
ll this is a Function it’s the part of the script that *does something*
The ; is like a break in the code as if you were writing a sentence it would be a comma.
Per the wiki the default code above has 1 State, 2 Events and 2 Functions:
The *State* in a script is like the status that the script is in and only one state can be active or running at any one time per script. Examples of states would be a light being on or off or window that is open or closed.
The *Event* in a script starts the code to working. Like when you click the box the box will say *touched*.
The *Function* are the action part of the script. Like change color or say something.
A script will always have a Default state, if I’m guessing right:
default
{
state_entry () // this is where the script starts when the script first enters the SL world
}
llSay (0,”Hello, Avatar!”); // this part is function of the code to say Hello Avatar! on channel 0
touch_start (integer total_number) // another event this time when someone clicks or touches the prim
}
llSay(0, “Touched.”); // another function when the prim will say touched when clicked
}
} // code closing brackets
In the Event of the llSay you see (0, "Touched."); this is like the container of what the Event will do. In other words we are telling the prim to *Say* “Touched” on channel zero.
Friday, April 27, 2007
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