Tuesday, October 23, 2007

Kickers!

This is my latest passion. Making shoes or boots. This has been so much fun to mess up! They all have bling and clicky noises and a Hugs.


Snake Skins

Metal Shoes


My first boots




Sapphire Boots

Killer BootsI also have ruby and spiked ones... now where did they walk off to?


Saturday, October 13, 2007

Got Partner?


So yeah, yer sitting around on the deck, the sun is shining and waves are crashing, just hanging out with that certain special someone, its 9:04 am on a Saturday morning, humm what to do? Oh oh!! How about getting partnered?

(Isnt she a hottie?)



Ok some people liked the Profiles or How to Make Someone Laugh blog. Something on there I wasn’t able to touch upon was the partnering portion, until now!! Woo hoo!!

Partners are just that, declaring yourself to another, i.e.: Member of relationship - either member of an established couple in a relationship. :D



There is no sharing of items, they have no control of you or your inventory, no rights to your property, it’s only a visual declaration of devotion to them *In Game*. (Well not only In Game for me).

So how does someone go about doing that in SL? Well, if you look in your Profile above the Partner box is a blue question mark. Click that and you will be directed to the main page of Partnering in SL.

This page has this handy dandy Partner Proposal form that you fill out. Just type in the *victims* name in and maybe some cute proposal message to them, click the *Send Proposal* button and sweat it out.


It costs you and the partner 10 whole Lindens -- the kicker is it costs 25 Lindens to divorce. So when and if you do a split you better make sure.




The person you sent the proposal will receive an email saying that “So and so has sent you a proposal of partnership” The offer is only at a limited time, so make sure the person you are sending the proposal is online.


All you have to do is click the link in the email and WABAM!! You see their proposal; you can either accept it or refuse it. Either way, you may also type in a response to it.

I check my Profile on a regular basis, just to see that other persons name up there. It brings a smile to my face and a feeling of belonging.



Other uses for it are:
I know of some girls that suggest having a partner prevents some *perverts* from bugging them in game. Also I had a good friend to make an Alt account and she *proposed* to him just to have a partner show up on her profile. This way if she was propositioned she could easily say “Sorry I’m partnered” problem solved and no questions asked from the creepos.

Anyhoo, I recommend it to those who want to show exactly how they feel. I also wont be having the 25 Lindens to divorce either.



*************************************************************************
Second Life couples can now make their relationships official. Whether you're married or just connected, you can designate your partner on your profile in-world and make your relationship visible to the rest of the community. Send your proposal to the avatar of your dreams using the form below. Partnering, like real life marriage, costs money. To create a partnership will cost each partner L$10. If you decide to divorce later, the person requesting the divorce will be charged L$25.

Thursday, October 11, 2007

Cough Cough...is that you Coffin?

So Halloween is upon us Muahahaha!! Time to get creepy!Let’s make a coffin with a crazy sounds and rattling lid.
This little guy has 2 scripts in it one for a looped creepy sound and the other for the lid that moves around.
I used textures from the Haven of course to make it that old wood texture and a shiny metal on the brackets that *Hold* down the lid along with a couple of marbles to make the stone.



First we will make the base (slab) of the whole set up. Just rez a box and use these measurements.
Size (meters)
X 4.689
Y 2.372
Z .236




Simple enough, lets move on to the *coffin box* portion, it’s actually in two pieces the top and the bottom. (where your head goes and feet)
Select the box you just made and hold the Shift button and pull up on the blue mouse arrow to make a duplicate of the base.
Now we will change it with these measurements to make the bottom part of the coffin box.
Size (meters)
X 1.00
Y .500
Z 2.205

Rotation (degrees)
X 0
Y 90
Z 270

Taper
X .35




Did you get that shape like above? If not then Booooooooo :(

Lets to the top part of the coffin box now, just select the box you just made and click the Red arrow and hold the shift key and move your duplicate out, we will change the measurements to this:
Size (meters)
X 1.330
Y.500
Z .500

Rotation (degrees)
X 0
Y 270
Z 90

Taper
X .35



Did you get the shape like above? If so, then ghoul!! :D


Now for the brackets of the coffin, its three pieces two vertical *posts* and a horizontal *bar*.
We will make one select it as a whole and copy via the arrow trick and make three. You can adjust these as you wish in your placement. I just made mine caddy whompus to give it that creepy look.

The *post* part measurements are:
Size (meters)
X .031Y .029Z .757

Now how hard is that?

Now for the horizontal *bar* part of the bracket the measurements are.
Size (meters)
X .085
Y 1.165
Z .047

Rotation (degrees)
X 0
Y 0
Z 351




Do the copy arrow trick on the vertical post. Select the Green arrow hold the shift key and make a duplicate of the post and position it on the opposite end of the horizontal bar.



Now we have the brackets built but we need three to place along the coffin box so what you do is click all three parts of the bracket and do the copy arrows trick once more holding the shift key and clicking Red arrow just slide out and make a duplicate of the bracket then do it once more.


Now for the headstone, rez a box and do these measurements
Size (meters)
X 1.918
Y 1.187
Z .736

Rotation (degrees)
X 0
Y 90
Z 0

Wow, now that was easy!




Now the rounded portion of the tombstone, rex a cylinder and use these measurements
Size (meters)
X .884
Y 1.191
Z .737

Rotation (degrees)
X 0
Y 90
Z 0

Path Cut Begin and End
B .250
E .750


Put those two together as if they were the tomb stone.

Now the lid

Just do the arrow trick on the Bottom and top of the coffin box and narrow it down to

X 100






We will put a bounce script in that part and link the two together.





*The looped sound sript*
This script will take any sound you have just put it in the Contents of the slab on the tomb stone along with any creepy sound. Mines says *heeeelllllppp meeeeeeeee!!* with a few knocks.


integer listenChan = 1; // Change to desired channel for chat commands


float soundVolume = 1.0; // Volume of the sound (0.0 - 1.0)
integer on = FALSE;

string soundName;
default

{

state_entry()

{

soundName = llGetInventoryName( INVENTORY_SOUND ,0 );

llListen(listenChan, "", NULL_KEY, "");

}
touch_start( integer t )

{

if ( on )

{

on = FALSE;

llStopSound();

}

else

{

on = TRUE;

llLoopSound( soundName, soundVolume );

}

}
listen(integer channel, string name, key id, string message)

{

if (message = "on")

{

on = TRUE;

llLoopSound(soundName, soundVolume);

}

else if (message = "off")

{

on = FALSE;

llStopSound();

}

}

}





*Bounce* this goes into the linked part of the lid. I picked the bottom or larger part of the lid to put the script in. This has to be seperate than the whole coffin because its animated on its own. So you can link the the pieces of the lid together but they can not be a part of the main coffin.




//speaker bounce 0.1
float bounceTime = 0.25;

vector originalPos;

vector newPos;


default

{

state_entry()

{

originalPos = llGetLocalPos();

llSetTimerEvent(bounceTime);

}


timer()

{
// if (bounceTime == 0.25)

{

// llOwnerSay("bounce");

// bounceTime = 0.01;

newPos = originalPos - <0,>;

llSetPos(newPos);

// }

// else {

// llOwnerSay("beat");

// bounceTime = 0.25;

newPos = originalPos;

llSetPos(newPos);

// }
}

}
So there you go a rattling coffin with crazy sounds.
Ohhh spooky!